FAQ

Are you hiring staff, willing to take 'work experience' placements, or looking to represent new talents?
No.

Who are you?
Spite Your Face Productions.

What is Spite Your Face Productions?
Spite Your Face (SYF) is a successful London animation company, responsible for a number of celebrated short films for leading clients including SONY, LEGO and Lucasfilm. We specialise in animation and video content for web, broadcast and DVD - and also represent a number of highly talented illustrators.

What do you do?
We are an independent animation company, producing animated films and animation/effects content. We have produced a number of hugely succesful animated shorts for major clients, and our crew have directed TV Commercials for international consumption. We have also produced animation content for games and interactive toys. Plus we offer illustration services.

What don't you do?
We are not a web design company. However, our sister company Errorware, is one of Londons hottest development agencies. If you would like to discuss production of a viral game, interactive content or other rich media projects using SYF talent, then please contact them via their website, linked above.
We are also not a live-action film production company per se, though we do deal in mixed media and digital effects work.

What's all this about lego?
SYF have to date produced 7 animated 'bricksploitation' viral shorts, both independently and for high profile clients including, SONY, Lucasfilm, Python Pictures and of course LEGO.
Our films have been featured on commercial DVD, on cover disks, in broadcast and in print world wide - and our work still tops film charts all over the net, year after year.
On this site you can watch the best of these films, and you will also find extensive information about their production and history. Enjoy!

So can you make a lego film for me or my company?
Not without some cooperation from The LEGO Group because of our existing relationship with them. But let's talk about it.

Can I or my company hire you to produce animated content, be it for broadcast, web or music video etc.?
Please do. Contact us to discuss availability.

Can I or my company hire one or more of your staff in a freelance capacity?
Please do. Most of us also sideline as freelancers, be it as illustrators, animators, storyboard artists or art directors. Contact us to discuss availability.

How much do you guys charge for animation, lego or otherwise?
We operate on fairly standard industry rates, often by the day, so how much 'some animation' costs is really dependent upon the specifics of the project. The three main consideration factors are man power, complexity of the work, and the need for materials/equipment. If we know enough about the project to estimate these factors, we can possibly offer a ball park figure, though budgets are preferably considered after initial negotiations.

And lego animation, how much is that?
Lego animation, specifically, is produced using the traditional stop-motion process. This means that there are unavoidable real-world costs involved, such as studio time and hardware. In no way does this mean that it is prohibitively expensive (it isn't) - it's just something to consider when budgeting your project.

How long will a project take you to complete?
Again, this depends on the complexity of the project, and the man power your budget allocates. We ask our clients to provide us with as clear an outline of their proposal as possible before we can estimate a timescale or work out a schedule.

I am not prepared to give you any money, can I still have some animation?
Ummmmm... No. We are working professionals with working professionals living costs, and are quite unprepared to work for charity.

Did you do that White Stripes video?
No, like all music videos, that was Michel Gondry.

Can I show (insert film here) on (insert website, tv show or event here)
Most probably, please email us to discuss it.

Will you consider my script for production?
No, but please do keep sending us your unintelligable, badly formatted ramblings - as they keep us regularly amused for, oh... minutes at a time!

Are you hiring?
No.

Do you take on work experience placements?
Under no circumstances. No.

Can I have a showreel?
Yes. But only if you are a potential client, or if we really like you. Regrettably we don't have time to give them out to just anyone who asks - though you can download most of our best films in fullscreen resolution from this site.

Where else can I see your films?
Everywhere!. You can find many of them on DVD or as part of software, most have been on TV several times and all of them can be found scattered across even the darkest corners of the internet. A simple google search will reveal all!

Questions about film making

I am a film maker and have a technical question about an effect in one of your films, can I ask you about it?
We prefer not to receive such questions, because we are mean. You can download 'Behind the Scenes' articles about our films on this site. If you do not find your questions answered in there, we probably don't want to tell you the answers.

In ONE: A Space Odyssey, how did you animate the faces?
Oh this question again! See the ONE: A Space Odyssey 'Behind the Scenes'.

What camera do I need for animation?
One which takes pictures of stuff. No consumer video camera can inherently take single frames for stop motion, so (unless you are going to shoot on film) you're going to have to connect a camera to your computer. Then you use software (such as FrameThief on the Mac or Stop Motion Pro on PC) to capture sequences of single frames which are then combined into movies. Hardware-wise you'll need some way to connect camera and computer. There are 4 main options here:

  • Firewire - All DV camcorders can output firewire, so you can get a firewire card (modern Macs have these built in) and then you just have to find software which allows you to capture high-quality frames without ugly compression artifacts.

  • Video Capture Card - You can get many different capure cards which allow you to connect analogue video sources (ie your camcorder) to the computer. An advantage of this is the card should also output video, so you can make VHS (or even broadcast quality Beta) copies of your film and get it seen by real people in the real world.

  • Webcam - the cheapest and easiest option, and probably best for learning/messing about with animation. The LEGO Studios camera actually houses a Logitech webcam. The disadvantage of webcams is their lack of manual controls and the low image quality and resolution. But they are very small, which is a bonus, especially for LEGO filmaking!

  • Digital Stills Camera - This is highly experimental territory. No manufacturer has as yet produced even a high end digital camera that is ideally suited to stop-motion. But they can be used and they do produce amazing results. To learn more than about this complex issue, we suggest you do some forum lurking and ask salient questions of people who aren't us.

    One of the main considerations of buying a video camera for animation is that it must have as much manual control as possible. The most important features to have control over are focus, exposure and white balance.

    The real alternative to all this video nastiness is to shoot on film. Super-8 cine cameras can be picked up cheaply at second-hand shops worldwide. Though film is fairly expensive and getting it onto video/computer to edit is even more so, it is far far superior in image to video. If you don't know what film even is and had never heard of Super-8 until just now then you'd better either stick to video or do lots of reading up on the subject first.

    How do I shoot on film?
    You don't. If you are here, now, asking us this, then you should never ever shoot on film. At least not until far into the future when you will look back on this question and feel ashamed.

    What Camera do I need for animation?
    Go buy a camera magazine and leave us alone.

    Exactly what software/hardware/camera should I use?
    We could tell you what we personally use, but would that really help? Obviously you need one of the above mentioned solutions for capturing frames, an editing package to edit the animation, some sound software of some sort, and probably a paint/image program for titles, effects etc. We use what we use and have no knowledge of alternative packages, so have no basis for comparison. We don't want to advise you to use something which wouldn't actually suit your requirements. Any software which does the basic job will suffice, it's creativity and lateral thinking which gets you good results within the limitations of technology!

    Exactly what PC software should I use?
    A Mac.

    Where can I get the software/hardware I need?
    You see that box thingy all around these words? Thats a browser. Use it, and stop using us as technical support. Alternately, go to the shops.

    Are there official Monty Python Lego sets?
    No, don't be silly.

    In the Python Movie, where is Bedevere's helmet from?
    If you even know what this question means, you will know that the Python movie was an official commission from The LEGO Group.

    Now, to fully understand the story surrounding Bedevere's helmet (if you really care that much), you have to understand something about how The LEGO Group works internally. All of the retail models ever (for System anyway) are designed in a high-security superbase in an extinct volcano in Denmark, which is full of cupboards and draws and boxes and bins and vaults of LEGO, and futuristic golf carts full of LEGO driving down silver LEGO corridors. Said LEGO consists of every single brick or element currently available, or available in the last three years in every single colour they have the facilities to produce. There are no bricks older than three or four years old. All old lego is thrown out. There is no one place in the world where all the LEGO ever can be found. It doesn't exist. There is no Eldorado, no Avalon and no Santa. Even the people at Legoland have to scour the yard sales like the rest of us for old parts. Sorry to be the ones to tell you.

    Subsequently, the place is littered with random parts just lying around in draws. Mostly new, some in non-retail colours, some that have never (and will never) be released, and even a few random old parts that people have horded from previous 'purges'.

    It is from this source that the props for the Python movie were gathered, including Bedevere's helmet. We at SYF do not have an encyclopedic knowledge of every brick ever produced, and assumed (if we even though about it at all) that this visor (which was just in our pile of stuff) was from an old old Castle set. A theory supported by the fact that it fits an old helmet and not the more recent post M-Tron ones. Maybe it is from an old range. Maybe it was never released. Maybe it never will be. We have it, so we used it.

    In the Python Movie, where is Bedevere's helmet from?
    Dunno.

    In the Python Movie, where did you get the mace?
    See above.

    In the Python Movie, where did you get the helmets for the dancers?
    "Doesn't anyone want to know how the drug works chemically?"
    Those are the bat winged knights helmets with the wings cut off. Shocking isn't it. We understand that only black versions of this helmet were ever released, and yet ours are grey. But then we work for LEGO and you don't.

    I am a competent and experienced film maker who understands the basic principles of film production and I have a very specific question about one particular aspect of your films. Can I ask you about it or will you shout at me?

    All perfectly sensible questions are very welcome. Just don't ask us how we did the faces in ONE: A Space Odyssey, or where that helmet came from.

    How can I become an animator?
    You have to be born with a sinister sociopathic disease that makes spending a long period alone in a dark room, moving stuff very very slowly or drawing the same thing hundreds and hundreds of times seem to you not only like an excellent career choice, but like an absolute necessity to your very being, a valuable use of your time and of great importance to humanity. If these symptoms sound familiar then you are already an animator. If you are not already an animator you will come to realise this for yourself within hours of giving it a try. Becoming a director or film producer is something you can learn and achieve. Animators are just born that way.

    Have you seen that Coke advert that Jack White did? What's that about?
    Who knows.

    All material on this site
    copyright Spite Your Face Productions / Tim Drage / Tony Mines
    and cannot be used elsewhere without permission.